Apple broke my Dropbox SDK installation in their latest XCODE 12.0.1. I was using the Cocoa Pods method ever since Dropbox V2 came out. So I decided to redo my project using Carthage. It works fine when building for an iOS device, but fails when building for the simulator. I don't know how Cocoa Pods handled it. All I know it that it used to work. But with Carthage, apparently, the SDK builds a static library for ARM processors only, and the simulator requires X86_64. By the way, the failure in the Cocoa Pods method was that the Dropbox SDK headers were not found when building for the simulator, even though they were found when building for devices. So with both Carthage and with Cocoa Pods, I can build for devices but not for the simulator, but for different reasons. Is there a way with XCODE 12.0.1 to build for the simulator? (I need to use the latest XCODE because I am debugging an iOS 14 problem which is only supported in XCODE 12.)